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All posts tagged "zdk"


Monday, October 4, 2010

Progress with ZDK

Posted by Adam Krebs in "Zune Software" @ 08:30 PM

http://www.zuneboards.com/forums/do...plications-212/

Despite a few new apps for the Zune HD, Microsoft is still lagging vastly behind Apple's iOS in sheer number of apps available for the platform. Sure the XNA framework has been available for about a year now (and longer on the older models), but the severe limitations on running code have kept developers from unlocking the device's full potential. There was hope when, in April, ZuneBoards hacker itsnotabigtruck released OpenZDK, a toolkit which allows developers to access the same low-level APIs as first-party Microsoft titles like Audiosurf and PGR. There's still no Cydia-like central repository for app so app installs are still strictly a tethered affair, but yes it plays Doom. Here are a few standouts: Read more...


Friday, April 16, 2010

OpenZDK, "First True Hack" for Zune Released

Posted by Adam Krebs in "Zune News" @ 12:00 PM

http://www.zuneboards.com/?p=vB50442

"While the XNA game development platform aims to provide a framework that makes game development accessible to the masses, on the Zune this translates to no 3D, no Internet access, and a performance penalty of around an order of magnitude - all when the hardware is right there. That's about to change. Through the work of myself as well as Netrix, Nurta, and the rest of the ZuneBoards Development Front, all Zune models, including the Zune HD, have been hacked. The first true hack available for the Zune, this makes it possible to, for the first time, run applications directly on top of the Zune firmware, with full access to everything XNA withheld before. The limitations of XNA are now no limitations at all."

It's been a long time coming, but it seems Zune's finally got a real hack to call its own. Details are sparse at the moment, but it looks like the ZuneBoards Development team have managed to skirt a number of the restrictions imposed by the sandboxed XNA framework allowing homebrew games to run as first class citizens like their Microsoft-developed counterparts. This means better web access, stronger 3D APIs, and hopefully no device restarting on application exit. There's also talk of an app store similar to iPhone Jailbreak's Cydia app in the works. For now, the release is mostly aimed at developers with a knowledge of C++ and OpenGL (no C# or XNA here), but users can test out the exploit tool now too. Hit up the read link for more information. Here's hoping we start to see some mind-blowing apps soon enough.


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