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All posts tagged "xna"


Friday, April 16, 2010

OpenZDK, "First True Hack" for Zune Released

Posted by Adam Krebs in "Zune News" @ 12:00 PM

http://www.zuneboards.com/?p=vB50442

"While the XNA game development platform aims to provide a framework that makes game development accessible to the masses, on the Zune this translates to no 3D, no Internet access, and a performance penalty of around an order of magnitude - all when the hardware is right there. That's about to change. Through the work of myself as well as Netrix, Nurta, and the rest of the ZuneBoards Development Front, all Zune models, including the Zune HD, have been hacked. The first true hack available for the Zune, this makes it possible to, for the first time, run applications directly on top of the Zune firmware, with full access to everything XNA withheld before. The limitations of XNA are now no limitations at all."

It's been a long time coming, but it seems Zune's finally got a real hack to call its own. Details are sparse at the moment, but it looks like the ZuneBoards Development team have managed to skirt a number of the restrictions imposed by the sandboxed XNA framework allowing homebrew games to run as first class citizens like their Microsoft-developed counterparts. This means better web access, stronger 3D APIs, and hopefully no device restarting on application exit. There's also talk of an app store similar to iPhone Jailbreak's Cydia app in the works. For now, the release is mostly aimed at developers with a knowledge of C++ and OpenGL (no C# or XNA here), but users can test out the exploit tool now too. Hit up the read link for more information. Here's hoping we start to see some mind-blowing apps soon enough.


Saturday, March 13, 2010

Windows Phone 7 Won't Kill Zune HD... Yet

Posted by Adam Krebs in "Zune Software" @ 07:57 PM

http://news.cnet.com/8301-13526_3-10466978-27.html

"[W]ith the impending release of the Windows Phone 7 Series, which will include full Zune HD functionality in its "Music + Video" hub, I've begun to wonder if Microsoft will phase out the Zune as a standalone music player. Here's one clue: Microsoft developer Michael Klucher on Tuesday put up a blog post about the upcoming XNA Game Studio 4.0. Thus far, XNA Game Studio has been primarily used to develop casual games for the Xbox 360 and, more recently, to create games for the Zune HD. ... Long story short, Klucher confirmed that XNA Game Studio 4.0 will support game development on Windows Phone 7 Series phones, but not on the Zune HD."

Well that's a kicker. Microsoft really isn't going to roll out the Zune HD app plan like they said they would? It's hard to see a silver lining in what is essentially Microsoft cutting off any hopes of a Zune HD app store, at least for this generation. Microsoft's Klucher confirmed that current XNA 3.1 code will continue to work with the device, but the features in XNA 4.0, like 3D APIs, Xbox Live integration, and the cool cross-platform Windows/Xbox/WinPhone7 game porting won't be coming. There's talk of a Zune HD2 in the works, which would follow Apple's lead in providing an experience similar to WinPhone7 without a cellular radio (i.e. iPhone to iPod Touch), but Microsoft has made no announcements yet. Personally, I prefer having a dedicated device for music and video, rather than feeling like they're tacked on as an application which needs to be loaded each time I search for a song, but it appears that device convergence is the direction the market is heading.


Wednesday, March 10, 2010

Microsoft Doesn't Want Apps for the Zune HD?

Posted by Jason Dunn in "Zune Talk" @ 12:38 PM

http://blogs.zdnet.com/microsoft/?p=5541

"The current version of the XNA Game Studio suite (3.1) allows developers to build games that can run on Windows PCs, Xbox 360 and Zune media player devices. Version 4.0 is going to support Windows PCs, Xbox 360 consoles and Windows Phone 7 Series phones (but not the Zune HD), according to a blog post by Michael Klucher, Lead Program Manger for the XNA Development Platform."

OK, this is a bit of a head-scratcher for me. What I thought was going to happen was that when the Windows phone 7 ecosystem kicked off at the end of this year, we'd see a Windows Marketplace for Mobile that would address both the Windows phone 7 users and the Zune HD users. In fact, the millions of Zune HDs out there would serve as a good base for developers to code for. Instead, it's looking like XNA Game Studio Suite 4.0 isn't going to allow the Zune HD as a target platform...so now I'm completely confused. Microsoft doesn't want apps for the Zune HD? Or their plan is to continue the painfully slow process of building their app catalog one app at a time, all developed internally?

Or is it that second-generation Zune HD (presumably coming out in the fall of this year) will have a bigger screen running at WVGA resolution (800 x 480) and essentially be a Windows phone 7 without the phone components? And that's what Microsoft wants developers to code for - but not the Zune HD. If so, that sort of sucks - that leaves all the current Zune HD owners out in the cold in terms of apps. Is that really Microsoft's plan? What do you think?


Saturday, December 19, 2009

Use Your Zune HD as a Level For Household Projects

Posted by Adam Krebs in "Zune Software" @ 01:44 AM

http://www.roguecode.co.za/post/Zun...NEW-Level!.aspx

Sure the official apps for the Zune HD are nice—like the newly released Twitter client for instance—but what about the indie developers who have made cool stuff despite lacking a reasonable deployment mechanism? Let's take a look at one such app, Spirit Level, by "Rogue" (from what I gather on his Twitter page, his real name is Matt). This one uses the HD's onboard accelerometer to generate the look and feel of a real bubble level, with a couple of different viewing options to visualize the device's orientation. Right now the only download is the source code, which may make it difficult to install unless you know what you're doing (or can follow this tutorial.) Give it a try and let us know of any other apps you find useful in the comments.

Tags: , apps, xna

Thursday, September 17, 2009

First Homebrew XNA Apps Coming Out, Distribution Model or No

Posted by Adam Krebs in "Zune Media" @ 07:20 PM

http://forums.xna.com/forums/p/38975/226669.aspx

"[W]e are pleased to announce the immediate availability of XNA Game Studio 3.1 Zune Extensions to support Zune HD. This add-on for XNA Game Studio 3.1 adds the following functionality to the product: [1] The ability to target and develop for the Zune HD media player. [2] The addition of new Touch APIs to the XNA Framework for use on the Zune HD. [3] The addition of new Accelerometer APIs to the XNA Framework for use on the Zune HD."

Even though there's still no word on an official apps distribution platform for Zune HD, intrepid developers can still make use of some of the device's cooler features using the same XNA framework that worked on the older Zunes. Even just a few days in, developers are already starting to try out the multi-touch and accelerometer APIs like in this etch-a-sketch program (video below). Sure, it'd be nice to see some real apps available for purchase through the Marketplace, but for now I'm just happy the device is still somewhat open. Other downsides include the lack of HD-specific graphics libraries (everything's still 2D SpriteBatch-based, so no epic FPS's yet) or internet-aware niceneties.

Tags: games, apps, xna, zune hd

Monday, June 9, 2008

Game Development : The Zune And You

Posted by David Tucker in "Zune News" @ 01:48 PM

http://creators.xna.com/en-us/zune_development

“Are you ready to start programming games for your Zune? All you need is the XNA Game Studio 3.0 CTP and any model of the Zune media device. Follow these instructions to get started with your first Zune game. Once you've done that, try our first Zune Mini-Game, Alien Game!”



If you are looking for a complete guide to getting started with Zune game development then you don’t need to look any further than the XNA website. I’m pretty excited about being able to play games on my Zune but being able to easily make games is almost as exciting for me.

There’s a lot of information about how this works out there (that Adam was nice enough to send my way!) and between the tips for all of you potential developers and the games that are available for download, there’s something for everyone already and this stuff isn’t even live yet.

I’m pretty busy but I I’d really like to try and make a game of some sort for the Zune. I’ve always been a huge fan of turn based strategy games so I’ll have to see what it’s like to develop for XNA. At the very least you can expect a truly awesome “Hello World” application from me!


Friday, May 9, 2008

It's About Time

Posted by David Tucker in "Zune News" @ 01:00 PM

http://zunerama.com/forum/index.php?topic=9825.0

One of the major complaints people seem to have with the Zune is that it doesn’t have a visible clock. I’m never lacking for the ability to know the time so I’m not sure what the fuss is but if you’re one of the people who needs a clock on your Zune, your prayers have been answered! Nelson, a member of Zunerama’s forums, has created a clock with the XNA 3.0 release. It’s still very basic but it gets the job done. So if you needed this, go on over and check it out.

Tags: clock, xna

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